Trepid : contact - maps - mods - links
Trepid Archive
GameDev Streams
Jon on August 02nd, 2016 @ 05:11:33 PM

hey listen

No seriously, Fortress Forever is launching on Steam March 27th, next Friday.

And I'm gonna be porting FF from the 2006 Source SDK to the 2013 Source SDK, so it'll finally be on the latest codebase and be more readier for future updates, but more importantly so it'll run on Mac and Linux instead of being a PC-only game. That'll be wild. What'll be even more wild is if we go more multiplatform than that in the future, oohhhh ahhhhh.

Getting FF on Steam has taken a while, but it's pretty cool that it's finally happening. Speaking of Steam, feel free to help get Rescue Love Revenge greenlit, if you don't mind helping the Trepid conquest. FF, RLR, plus VNV means I'll have helped launch and develop 3 different games on Steam real soon, which is pretty exciting considering I don't have anything gamedev-related on there at the moment.

Also, soundcloud is pretty interesting. I think I wanna use its api somehow for something in somewheres, what

(I recommend listening to that while reading every post on the home page like I just did, literally started from the bottom now I'm here making a post)

If you haven't checked this out yet, you should, because the internet.
Jon on March 21st, 2015 @ 03:06:59 AM

new port

ain't it cool
Jon on March 10th, 2015 @ 11:46:05 PM

Indie Gamemaker
let's do it

for real, take this ride with me
Jon on May 24th, 2014 @ 04:53:00 AM

Ok, who brought the dog?
It may have been quiet around these parts, but a lot of stuff has happened since the last post here back in September 2008 (which now says today because I updated the veoh embed code...wait whaaaat, I should fix that date I guess).

There's too much to even try to explain in briefly, but at least one thing is that I finally started paying more attention to my youtube channel. I mean, I've always put random stuff up there and I don't know if y'all know this haha...but youtube is a lot different from when I first registered and posted an Opie & Anthony back video in December 2006. They used to disallow certain videos if they had third party songs and whatnot, which Jesse and I used a lot of back in the day. Now my youtube channel is much more up-to-date by current youtube standards, like uh...I can now upload really long videos and apparently post anything with third party stuff as long as it's acknowledged, it seems. All the restrictions seem less lame nowadays. It really did suck when they went from an awesome open video sharing site.

Another thing I'll mention is how we used to have more stuff on and then we wiped it and started over and wiped it and started over and so forth, and we never "finished" adding the old stuff to the new site when we redid everything. Honestly, we just never went as far as we could have with Trepid. For example, when we interviewed Gabe Newell like a decade ago and he was talking about virtual reality and simulating moss before HL2 came hindsight that was some inception stuff right there, but the interview's gone from here on I don't even know where it is at this point, maybe in some old folder somewhere, but you basically have to google it to find it:

So yeah, there's a lot of stuff going on , so get your popcorn ready?

Anyways, for now just check out my youtube channel to see some of the gamedev stuff I've been up to as well as other junk.

Basically, I couldn't login here and just didn't care enough to try to fix it (for a few years now), so I never even announced a lot of new Rich Pine, Hatchlight, Rescue Love Revenge, and so much more.
Jon on May 23rd, 2014 @ 04:57:54 PM

Fortress Forever 2.1 Preview
The 2.1 patch for Fortress Forever is coming out this Friday, September 12, and here's a preview...

It's the little mod that could, WACKA WACKA!
Jon on September 07th, 2008 @ 09:23:55 PM

Fortress Forever + Orange Box = Week of Nightmares
You're craz-you're crazy, man. You're crazy! I like you...but you're crazy.

Last week, I started converting FF's source code to the Orange Box code. It was an insane task, to say the least. First of all, nobody else wanted to do it. I mean, everyone wants FF to use the latest version of Source, but nobody wanted to do this psychotic conversion that Valve has forced on all the old mods. Granted, a mod would have an easy integration if it didn't modify any base files, using nothing but brand new files specifically created for that particular mod. FF's not like that, though. Yeah, FF's code uses a lot of unique files, but we also did a lot of base modifications. Luckily most of those modifications were commented well, and now even more of that is better commented and separated from the base stuff.

1 week, thousands of differing files, and hundreds of compile errors later, FF can now be played with the Orange Box engine. OOOoooOOOhhh!!! There are quite a few bugs to work out, however, so 2.1 won't be using this code unless we fix all the major bugs within a couple weeks.

After getting past the initial problems of FF crashing immediately upon startup, during map load, and lots of other similar spots, I finally got into the game...but I couldn't pick a team or class, and therefore couldn't spawn. I could go into thirdperson, though...

Wow, right? That's so Orange Box.

The first thing I noticed was this...THING...on the left. Said something about "Server" blah blah, like I cared. I later confirmed it's the chat window. Well, part of it. It's this little spot/coffin where all the received chat messages go to hang out forever. It's basically the worst thing imaginable.

Anyways, I couldn't move or look around in firstperson, but I could look around in thirdperson (as a side note, Valve greatly improved thirdperson mode with a moving camera that has collision, among other cool things). So once I could move the camera around, the next thing I noticed was that awesome Orange Box motion blur effect...

This is called a town. It's where everyone hates you and makes fun of you.

The problem with picking a team and class had to do with the way the new code handles console commands. FF has a special way of making some console commands, and most of the console commands use this special method (team, class, +gren1, dispenser, cloak, etc...pretty much everything you do in FF that's directly related to FF). Long story short, I fixed that crap and some other crap dealing with different crap and was then able to look, run, shoot, and do all that other minor stuff FF needs to be considered a game.

WARNING: if you don't like motion blur, you'll hate every single one of these screenshots, because I was literally shaking the mouse to make all of them blurry, haha...

In the Orange Box engine, your flashlight casts dynamic shadows off objects.
(including yourself when you're in thirdperson)

In 2.1, hunted's dirt hole is a vent (finally).

Blur slideshow, WOOH!

Apparently the flamethrower's particles aren't drawing.
Just another reason to revamp FF's effects using the new particle system.
It will be so nice.

More blurry 2.1 hunted.

Some blurry 2.1 cz2 as well.

I don't know if redux wants this seen yet, but it's nobody's really seeing it.

2.1 has swim animations, y'all!

So by having FF use the Orange Box engine, we get motion blur.

The other new things like vgui videos, the new version of Hammer (lighting preview, what?), the new particle system, the material and commentary editors, steam avatars, and so forth...all of them mean nothing in comparison to the greatness that is motion blur.


Oh and for anyone out there who doesn't know, here are videos of the games that came in the "Orange Box" (i.e. use the Orange Box version of the Source Engine)...

Orange Box - Commercial

Portal - Trailer

Team Fortress 2 - Trailer
Team Fortress 2 - Meet the Heavy
Team Fortress 2 - Meet the Soldier
Team Fortress 2 - Meet the Engineer
Team Fortress 2 - Meet the Demoman
Team Fortress 2 - Meet the Scout
Team Fortress 2 - Meet the Sniper
Jon on June 29th, 2008 @ 05:45:20 AM

Axl's TFC

One of the greatest gaming experiences of all time: Axl's TFC Server.

It's been gone for a while, and so was the site up until recently. I went to the site just now, saw the list of maps, and got my hopes up that the server had finally returned. Unfortunately, it appears to just be a place where people can download Axl's maps. Well, that's not unfortunate. That's a good thing, especially compared to what the site's been for such a long time.

It was a place where mappers were pretty much guaranteed to have their odd, different, quirky, fun, unique, and/or whatever other kind of map they made be thoroughly playtested, enjoyed, discussed, and appreciated.

Jesse and I were regulars. Well really, we were regulars at 2 different times. We were regulars way back in the early days, but then we took a pretty long break without realizing it. I think we took the break while we had our TrepiKal server going, which was actually a lot like Axl's server. And I think pretty much once we ended TrepiKal, we eventually went back to being regulars at Axl's.

Seriously, trying to sabotage the vote map by killing the voters as they were trying to break the glass in order to vote...that alone could maybe explain a little bit of why Axl's TFC Server was so awesome. The community was great, the maps were phenomenally fun, and the whole experience was something so amazing that it kind of feels like I don't know how to explain it.

By the way, Fortress Forever was released two Thursdays ago, September 13th. Oh and also, Team Fortress 2 came out last Monday, September 17th. The gameplay differences between both games are quite abundant. TF2 definitely takes a lot more liberties with the classic Team Fortress stuff, while FF stays mostly true to its origins that it's almost entirely based on. As long as FF can release good patches as often as possible, I imagine it can build up a pretty decent player base.

Wait, is that a
Jon on September 22nd, 2007 @ 02:11:38 AM


Back at Full Sail, we made this 2D game called The Adventures of Joe Stick. You'll never guess what it was about: a crazy stick man...named Joe Stick. WACKA WACKA! So funny, right? Ugh...

It was like a stick Castlevania, but with better graphics. No lies, it had far superior graphics.

It was supposed to have an ending with this big reveal where you were really just hallucinating at a daycare or something like that, so you basically just massacred women and children. That phenomenal ending didn't get to happen, because we failed.

At least Joe Stick looked pretty cool...

Jon on August 27th, 2007 @ 08:42:12 PM

ĄDe rodillas, cabron! ĄDe rodillas, dijo chingada!
He won't no kneel, patron. He is very proud.

New Fortress Forever video showing some of the crazy movement that's possible...

Jon on June 03rd, 2007 @ 08:04:31 PM

Pain Olympics?
More FF videos is more gooder. They just show some random stuff in FF, and one day we'll actually make this really high quality FF video, but for now just get naked with these.

Was she pretty?
Jesse on April 03rd, 2007 @ 12:23:06 PM

It stinks like sex in here
I've had maybe 8 days of actual non-suck vacation days, but now isn't one of them because I'm sick, and I feel like removing someone's face.

So, for all seven people that come here, a guy on the FF team put together this FF video. He spent tons of time on the production. I think we gave up on that whole, "Videos for FF need to be crazy ass polished," because so far the only 2 videos... uhh, haven't been?

Seriously, when is FF coming out? I dunno, but I just coughed up enough phlegm to make a sandwich.

Go get your wisdom teeth taken out, it's awesome, I swear.

Oh, if you don't believe in YouTube, you can download the movie here.
Jesse on January 08th, 2007 @ 12:28:09 AM

FF's First Official Video
So it should probably be mentioned here that FF's first official video was released a couple of days ago...

Super Hi Res 1024x768
xvid 175MB

Hi Res 640x480

Mid Res 400x300
Quicktime 27MB
Mpeg 24MB

Lo Res 320x240
Quicktime 13MB
Mpeg 13MB
iPod format 13MB

More mirrors and info at the Fortress Forever site.

Or, I could just embed the youtube version...

Jon on September 14th, 2006 @ 02:22:15 PM

Ole Parrot Lungs
I always wanted a cool nickname, and I finally got one.

Jon had bought some tickets to Jim Norton's show at the Addison Improv over the summer, and the show we went to was last night.

It ended well.

"Well," is French for leaving in an ambulance.

It all started with not seeing the elevator. It turns out that this club is on the 2nd floor of some building, and so the night started with hikin' up some stairs.

So, we get to the doors of the club and the doorman asks us if we want to sit in smokin' or non, we say non, and he jokes about how it doesn't really matter. He mentions how once a couple of people start smokin', and it just gets smokey pretty fast. I told him they'd probably end up callin' 911 later, and we laughed, but deep down in my soul... I knew it was gonna happen.

Anyway, so, I thought we were gettin' takin' to the non-smokin' area, and he sits us at this table with 6 people that we ain't even know, and I think 4 of those people were smokin'. Whatever, the point is that like every other person around us was smokin'.

There were a couple times durin' the show where I kept tellin' myself to just get up and leave, but I never did cause I'm an idiot. You'd think after all these times I've been to the hospital, and been on ambulances that I'd stop being a complete idiot.


I just sat there, and finally turned around and got Jon's keys to go get my breathin' machine out of the car. Of course, I didn't remember where we parked, annnnd I wasn't exactly in a good condition to go on an adventure around the parkin' lot lookin' for the car. So, the doorman from earlier saw me, and I gave him the keys and cellphone to try and find the car, but he eventually just had to get Jon.

Jon brings the car around, we get my breathin' machine, head back up to the club so I can sit down in the A/C and plug-in my machine, and I take a couple breathin' treatments.

The attack itself wasn't all that bad, but the situation wasn't umm... good. The attack wasn't some crazy severe attack, but I had initially told them not to call 911, but after a couple breathin' treatments I wasn't a whole lot better, and I was kinda havin' some anxiety symptoms compound on top of the asthma soooo I told Jon it was just a better idea to call 911.

The point is, folks, is that cause this was at Jimmy's show and Jimmy is on the O&A show, I've been immortalized forever on the O&A show, ok. I'm a celebrity now, and the movie deals should start rollin' in.

Club Soda Kenny calls the show...

That's me, I'm ole parrot lungs. Yeah man!
Jesse on September 05th, 2006 @ 08:29:18 PM

You dyslexic nothing.
So we finally got an apartment, and we think it's a pretty kick ass apartment.

I think any apartment for me was gonna rule ass because I've been living in different dorms over the last few years, and so just having the option of going into a different room feels like a special event.

We're movin' into 1252 square feet of goodness, and it's got nine foot ceilings. At first, we weren't gonna get it, but then they told us about the nine foot ceilings, and that was all we needed to hear.

It's all brand-new, too. We're the first people to live in this apartment, and everything is completely new. So, we ain't have to wonder how many dead bodies were stuffed in the fridge, or how many people took a dump in the oven. Oh yeah, and the apartment comes with a full-size washer and dryer, so, that's awesome because I hate laundry mats.

Our new apartment is only about seven miles away from the Gaylord resort, but I bet we still never goto the CPL, ahhhh hah.
Jesse on August 21st, 2006 @ 11:52:41 AM

Wait, what happened?
"You don't know what a DD is? He doesn't know what a DD is."

So this is the start of the new site. More basic is more gooder. Lettin' people get straight to the content is what it's all about.

So what's goin' on with Trepid?

Well, Jesse and I are still on the Fortress Forever team. We hope it gets done enough this summer to where we can release it (or at least start the real beta testing) by the end of the summer. That's what Jesse and I (and I think everyone else on the FF team) are hopin' for. Whether that happens or not...I uh...well, we'll just see.

Jesse and I also joined the Garry's Mod team. This is a little different in that our gmod maps probably don't need to be as complex as our FF maps, so we should be a little more relaxed with our gmod work. We're gonna be paid for our Garry's Mod work, too, depending on how much we contribute and how well Garry's Mod sells. So that should be pretty cool. Aside from just making gmod maps, we also want to make a few gmod gamemodes since the lua scripting in Garry's Mod is amazing. You can pretty much do anything you can think of with the gmod lua scripting. You could make just about any kind of Team Fortress Classic map you could think of due to its flexible entity system, which is why we really enjoyed TFC mapping and one of the main reasons we joined the FF team. The lua scripting in Fortress Forever is cool, but will it end up being insanely flexible and awesome like the lua scripting in Garry's Mod? Find out tonight at 11. Wait, what? Jesse and I want FF's scripting to be really flexible and powerful, but apparently that's just not our decision to make. Again though...well, we'll just see.

How about just a quick summary of what's been happenin' and is going to happen instead of me typing up a huge novel of a post...

I've still been bummin' it, Jesse's on his summer break before he starts his senior year at UNT, the move to Dallas happens soon, Trepid's global domination begins soon after the move, my sister Stephanie is getting married at the end of August, dogs and cats living together, mass hysteria, and that's a capitilla?

Oh, and um
Jon on July 08th, 2006 @ 03:15:42 PM